Graphics in the game are excellent, very beautiful and atmospheric. One of the best graphones this year. No, not as good as shown on E3, but still very good. The tragedy also did not happen to optimize, it is quite normal on my bucket, but judging by the reviews on the network, some players still have problems.
The plot is interesting, topical, but somewhat unsuccessfully presented. Mainly with the help of dialogs in which our hero depicts Gordon Freeman. Everything else is the narrative with the help of Laura. The characters are also not particularly remembered, just like that in my head only our pseudo-Partnik Fei Lau, Dr. Kendel, and the substitute for the pier.
But they worked very shockfully on the Lor, a lot of all sorts of records of phone calls, fids from observation cameras, registrars and other things. And the echo is made generally gorgeous, though they do not look quite realistic from the technological point of view, but this is the game.
The Division is clearly made according to the patterns of MMO-IGR with all the shortcomings inherent in this genre, such as an slurred story, a large bias in the grind of experience and objects. But at the same time, the game is not felt by MMO because it is played as an ordinary cooperative or even solo shooter with very thick -skinned opponents. You see other players only in special hubs or a dark zone. Fortunately, at least for every “plot” mission they made a special menu for a quick search for partners.
Technically and gameplay, there is no particular difference how to go through the game, in a cooperative or alone. Undoubtedly, playing with friends is almost always more interesting, but in the game there is no need to somehow interact with each other, think through tactics or combine your skills and skills in any way. Apart from the fact that only participants in your group can raise you outside the dark zone. It’s just to take a successful one, but do not forget to lay out the heals.
Missions are not distinguished by special ingenuity. That plot, that side. Standard go kill, save, blow up, do not let me blow up, take it, bring and click the button. No changes in gameplay or mechanics during the passage occur.
The map by the standards of the MMO-Shka and all sorts of network survavols is not very large, but quite tightly stuffed with various kinds of buns. Only if you do all the main missions twice, close the side effects, incredents and collect all the lore, then the old locations just die. It remains only to recall the missions if you have grind -dependence, but collect supplies if you are fading by crafting.
Yes, by the way, there is craft, but this element of the game is very optional. It can be ignored without much damage to the pleasure of the process and passage, because during wandering on New York there are often already high quality and level, especially in the dark zone. But if you are a fan of needlework, then an additional plus in the game.
And, probably, no modern game is https://flukyonecasino.co.uk/withdrawal/ complete without modifications and customization. In the "special detachment" with this is also a complete order. You can modify weapons and equipment. And with a certain skill, you can even change some basic characteristics of objects to the game more suitable for your style. The external appearance of your special -agent can be fully customized using the patches scattered everywhere. Everything changes, from a scarf with hats to a bot. They didn’t even forget about the skins for weapons today.
But what about pumping? Is there RPG without pumping? And if it happens, if it is good then? The Division is still not only MMOs, but also a little RPG. Pumping here is quite simple, although it does not seem like that at the very beginning. Performing the missions, you get expo, it only affects your level, which in turn will allow the use of a cooler weapon and gear that directly change the characteristics of your character. That is, you cannot change something directly at yourself.
In addition, completing tasks and extinguishing different incredents you get glasses that are spent on pumping three main wings of your base. And for each improvement you are given certain skills, talents and advantages.
Briefly, then skills are active skills, which are not very much, but in general it is quite enough. Talents are passive skills that give a certain boost to your character under the description of the circumstances in the description. And the advantages that act generally always giving you some bonuses.
There are no hard classes in the game, so you are essentially at any time, being outside the battle, you can change your layout if you don’t like something or does not fit. Very convenient.
It all sounds, probably, quite difficult, and it took as many as 4 paragraphs and 19 lines to describe, but everything is actually just. You will figure it out quickly.
Artificial intelligence is very good, enemies actively use shelters, move correctly, come from the flanks and rear, uses grenades, and at high levels even additional gadgets. But the game does not particularly indulge in the variety of opponents and bosses. Plus, you feel quite not comfortable when you have to plant a half of the clips in the head and 2-3 in the body in an ordinary band. It certainly depends on the choice of weapons, but in general it is something like this. Although, this is a purely personal nit -picking.
Locations are also thought out pretty well. This is not just a set of intestines or vice versa open spaces with randomly scattered boxes. Almost always there is where, often there are several ways with competent shelters. So the battles are quite dynamic and interesting. The pleasant shooting mechanics contribute to the same, where each weapon differs from each other not only by characteristics, but also in sensations.
The dark zone is essentially the same PVE, but with the risk of being killed by another player who has no particular motives for this and there is no motion. For the lout is so and so out of the slightly thicker bots, as in the PV. And the fines at death during a successful or vice versa unsuccessful and most importantly, not particularly necessary raid on other players are very unlucky. Personally, I would prefer a standard cartoon in Destiny style. Or even inextricable multiplayer with PVE itself. Where 10-40 people run on the map, perform missions, grints or try to hunt other players. It would be better. By the way, to evacuate the typed loot has become much more difficult to relative to beta. Even at low levels.
The localization is not bad, to replace the “Subtsiac” “Division” and force the non -tocepts to open his mouth and it would be even good. But for more spoiled players, at least a little speaking the language, who also managed to evaluate the original voices, it would be nice to give the opportunity to choose the original voicing with Russian subtitles. It would be, for Ubisoft followed the path of Activision and at least from a PC version in the Russian region threw all other localizations. If only a menus with a choice was then hidden or something, otherwise it looks a little like trolling.
There are not many problems with servers. In 10-20 hours of the game flew only twice, and then immediately let it go back. And on the Internet, people complain not as actively as they could.
Remember how much seething was when the “always-online” system was introduced into one of the part of the assassins.
Chiters who were in beta did not have a chance to meet, perhaps the developers were able to finally close the holes. But do not completely exclude the likelihood of their appearance in the future. But instead of cheaters, trolls appeared in the full version, blocking the entrance to some locations and a queue simulator to a laptop.
By the way, some sound effects during downloads and menu strongly resemble sounds from Mass Effect. So, by the way.
In general, the game is very suitable, but whether it is worth spending 2k you will have to think already by yourself. In addition, it is better to immediately solve whether you will need a SIZON PASS, because the game with it costs 4 thousand, and the game and SIZON PASS separately 2 and 2.5 thousand, respectively. 500 rubles of difference, so not a few. Eh, salaries would grow as much as prices.
If you are not sure that you will like the gameplay and the basic mechanics of local battles with shelters, then you can try the Friedtela Tom Clancy’s Ghost Recon Phantoms. There are all the main mechanics and fighting almost 1B1 the same. Anyway, it is more like the multiplayer mode The Division than this PVE mixture with PVP in the dark zone.
Personally, I really liked the game, although I would still prefer the classic singlePleler / cooperative plot-oriented RPG with a separate multiple-type like Phantoms or survival modes like Dayz / H1z1.
